local ServerOHOH = _G.ServerOHOH;
local M = ServerOHOH.class.new(script, ServerOHOH.files.Server_PlayerComponent());
function M.new(self)
	return M(self);
end;
function M.ctor(self, parent)
	M.super.ctor(self, parent);
end;
function M.dtor(self)
	M.super.dtor(self);
end;
local Server_RankManager = ServerOHOH.load.Server_RankManager();
function M.GetValue(self, key)
	return Server_RankManager:GetRankValue(key, (self.parent:GetUserId()));
end;
function M.SetValue(self, key, value)
	Server_RankManager:SetRankValue(key, self.parent:GetUserId(), value);
end;
function M.Increment(self, key, value)
	Server_RankManager:IncrementRankValue(key, self.parent:GetUserId(), value);
end;
return M;
